FIRE
2Nitro Synchron
Archetype:
Synchron
ATK:
300
DEF:
100
View:
4404
If this card is sent to the Graveyard for the Synchro Summon of a "Nitro" Synchro Monster: Draw 1 card.
Nitro Synchron — Power Evaluation
Final Score: 60 ± 6 · Confidence: Medium
- Intrinsic: 61 · Deck: 61 · Meta: provisional
- Primary role: Extender · Secondary: Material body, Combo enabler
Why it scores here
Nitro Synchron is a reliable extender in Synchro-heavy decks, appearing in 95%+ of lists alongside Junk Synchron. The card functions as both Synchro material and a resource refuel: when sent to the Graveyard for a Synchro Summon into a "Nitro" monster, it draws one card, maintaining hand size while advancing the combo. However, the effect is strictly condition-locked (triggers only on Synchro Summon) and provides no board interaction or disruption; its poor stats (300 ATK/100 DEF) create late-game brick risk. The score reflects strong accessibility and deck consistency offset by fragility, limited resilience, and dependence on the Synchro Summon resolving.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 78 | Level 2 Tuner searchable via Junk Synchron in 95.4% of decks and across 21 distinct archetypes; accessible as Normal Summon and via multiple Synchron tutors. (Verified) |
| Combo & Conversion | 62 | Enables Synchro Summons into Nitro Warrior (93.7% co-occurrence) and other "Nitro" Synchro targets; contributes one Level-2 Tuner and a draw, advancing the combo but not building a standalone board. (Observed; text-only inference due to zero combos supplied) |
| Resource Economy | 65 | Sent to GY as material, then draws 1 card: net zero cards but functions as a refuel maintaining hand size during opening Synchro sequences. (Inferred) |
| Effect & Interaction | 8 | Draw effect only; zero disruption, negation, removal, or opponent hand/board interaction. (Verified) |
| Material Utility | 72 | Clean Level 2 Tuner Machine for Synchro material; 300 ATK body is weak but functional as a filler level contribution to Synchro lines. (Verified) |
| Resilience & Flexibility | 28 | Condition-locked to Synchro Summon (fails if the Summon is negated); fragile, no self-protection, single-turn usage in opening combo with no recovery. (Inferred) |
| Deck-Building Efficiency | 68 | Minimal brick risk (average 1.13 copies, mostly 1 per deck); no self-locking restrictions; cleanly splashable across 21 archetypes and Synchro-focused gameplays. (Observed) |
Calculation
Weight profile: Extender (primary). Intrinsic ≈ 61, Deck ≈ 61, Meta = provisional. Modifiers: Minor brick risk (-2); Exceptional consistency in core archetype (1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Excellent accessibility: searchable via Junk Synchron (95.4%) and other Synchron tutors
- Acts as a resource refuel (draw 1) while contributing a Tuner to Synchro lines, maintaining hand economy
- Solid Level 2 Tuner body for generic Synchro material in multiple archetypes
- Highly portable across 21 distinct archetypes and Synchro-focused gameplays
Weaknesses
- Low stats (300 ATK / 100 DEF) create late-game brick risk if drawn outside opening combo turn
- No board interaction, disruption, or opponent-facing value; purely a material enabler
- Effect is condition-locked: triggers only when sent to GY as Synchro material for a "Nitro" Synchro Monster
- Fragile to interaction: negation of the Synchro Summon prevents the draw effect from triggering
- Limited resilience across turns; single-use enabler in opening combo lines, no recovery mechanisms
Counters / choke points
- Ash Blossom & Joyous Spring and similar Summon negation effects prevent the Synchro Summon, blocking the draw trigger
- Effect negation (Skill Drain, Mistaken Arrest, etc.) blanks the card's draw effect entirely
- Graveyard shutdown (Necrovalley, Fabled Raiza, Gozen Match vs. Dark) prevents the card from being sent or milled to GY
Best use
Extender and Tuner material provider in Synchro combo lines. Decks: Junk, Stardust, Synchron, Synchro Event. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: 'If this card is sent to the Graveyard for the Synchro Summon of a "Nitro" Synchro Monster: Draw 1 card.'; Level 2 Tuner Monster, FIRE Machine attribute, 300 ATK / 100 DEF; Legal in TCG, OCG, Master Duel, and Duel Links; Appears in 175 decks across 21 distinct archetypes
- Observed: Co-occurs with Junk Synchron in 95.4% of decks (167/175), indicating core role in Junk combo lines; Co-occurs with Nitro Warrior in 93.7% of decks (164/175), confirming it is the Synchro target for the "Nitro" effect; Average 1.13 copies per deck with distribution skewed toward 1 copy (156 decks), suggesting stable core inclusion rather than tech flexibility; Included across Junk (23.4%), Synchro Event (19.4%), Stardust (19.4%), and 18 additional archetypes, demonstrating broad portability
- Inferred: Net resource economy is approximately even: −1 card (used as Synchro material) + 1 card (draw effect) = 0, functioning as a refuel during opening combos; Primary use is in opening turn Synchro sequences (inferred from Synchro Event and Synchro-focused archetype structure), with limited multi-turn resilience; Effect is condition-locked and fragile: if the Synchro Summon is negated, the draw trigger does not resolve; The card is an enabler/extender, not a standalone board builder: its primary value is providing a Tuner level and a replacement draw, not generating disruption
- Data gaps: No combos supplied — combo conversion is text-only inference, not empirically verified through recorded boards No guides supplied — no human strategic context on role nuance, typical usage patterns, or advanced synergies No usage statistics (StatisticsCard) — long-term archetype inclusion percentage inferred from the 175-deck sample only; historical trends unknown No banlist token — legal status in all formats assumed unlimited (3 copies)






